AI Enemy


Hello everyone! i am back with another update this time with AI Enemy specifically AI Patrol. Honeslty it was a lot of stuff to do to get the ai enemy to work and i mean a lot! like there were so many tabs in my unreal project that i would easily get lost trying to go fix something but i managed to get it worked somehow

With thi ai enemy it can patrol whatever the path i lay out for him to follow with the spline, after that he also has seeing, hearing and damge detection so when he senses any of those things he investigates and when he sees me he starts attack by summoning fire(I wasn't able to add the fire feature idk why it doesn't work but it just messed up everything else when i add to the tree). The behavior tree was fun to lay out to be honest felt like i was going into a robots brain and adjusting it's goal which that's pretty much what i did. Other than that thats pretty much it!


 

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